Photo credits: re:publica / Gregor Fischer
The internet is omnipresent—particularly in the arts and culture. Literary, performative and creative means of expression have been multiplied by bits and bytes.
While we’ve established our own series for culture pros with the Digital Culture Club, we’re continuing to examine questions about the content, form and aesthetics of digital culture as “prosumers” in front of our computer screens. From digital arts, starting with remixes and GIFs, to internet art, augmented or virtual reality, creative activism, to questions of cultural policy: we want to discuss all of this with you at re:publica——or maybe even directly build some prototypes on-site!
New formats of appropriation, production and conveyance are often abridged by legal or technical frameworks—or by now even curtailed by learning machines that have no capacities for interpretation, let alone a sense of humour. Challenges and opportunities coexist in the datafication of arts and the artistic refinement of data—for both artists and consumers alike.
On this cross-cutting track, your literary bot projects are just as welcome as scholarly treatises on the Insta-sphere or even an augmented theatre piece. The combination of FabLabs and the fine arts is just as interesting as Beyoncé’s digital journey through art history.
We want co-creation. We want archives opened to hackers. We want to celebrate, discuss and marvel at internet activism and cooperations between the maker scene, programmers and artists.
We’re looking forward to your projects, ideas and issues related to the “Culture” track and are curious to see what new-found knowledge and experiences we can tap into with you.
- Culture-COVID-19 has brought much of the world to a standstill and in doing so has completely shaken up the media landscape.